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Battlefield Bad Company 2 Changelogs
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TOPIC: Battlefield Bad Company 2 Changelogs

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Re: Battlefield Bad Company 2 Changelogs 15 years ago #10876

  • slaB
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Re: Battlefield Bad Company 2 Changelogs 15 years ago #10886

  • Johannicus
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Weapon tweaks? Think I have to play some and see what changes they made..

ADMIN on the Minecraft server.

Re: Battlefield Bad Company 2 Changelogs 15 years ago #10897

  • VoGon
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From 08:00 BST (UK time) 21st April, we will be rolling out DICE's latest R10 server update. This will take approximately 2 hours to complete and all servers should be updated before 11:00 BST.

*Important*

Server update R10 includes a region filter. To enable this, simply re-save the ServerOptions.ini file located within 'Default Config Files' in our Game Panel. This will add Region=EU to the .ini file.

If you have updated the ServerOptions.ini within the last 12 days, there is no need to re-save the file as we added region support back in server update R9.

R10 change list:

www.killercreation.co.uk/forums/topic/79...er-changelist/" onclick="window.open(this.href);return false;

Kind regards

KC Staff


List is the same as Slab's post, just to mention we are getting updated today.
DS : No worries. I've just tried to burn then microwave then shred my wow invite.

Re: Battlefield Bad Company 2 Changelogs 15 years ago #10898

  • Greenie
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I shall be on this evening, testing away

Re: Battlefield Bad Company 2 Changelogs 15 years ago #10903

  • slaB
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Weapon changes in the newest patch:

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
 
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
 
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
 
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
 
Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
 
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

Re: Battlefield Bad Company 2 Changelogs 15 years ago #10909

  • VoGon
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DICE have released server update R11 with the following fixes:

1) SQDM and SQRUSH levels are no longer automatically classified as Hardcore.
The reason why they were classified as such, is that the game's autobalance is inactive in those two gamemodes. This caused the server browser's new hardcore-icon logic to always consider those servers to run in hardcore mode.

2) Favorites handling has been restored.
Some R10 servers made people's favorites' list show the same server in all entries. This is corrected with server R11. Once server R11 has been properly deployed, some people will have to rebuild their favorites list. I don't have any statistics on how many people are affected.

We're not forcing an R11 roll out this evening to avoid mass disconnects, however; by 09:00 BST tomorrow (22nd April), all game servers are required to be running R11.


Update done so ours is atm on R11
DS : No worries. I've just tried to burn then microwave then shred my wow invite.

Re: Battlefield Bad Company 2 Changelogs 14 years, 10 months ago #12747

  • slaB
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Updated 30.06.2010 (dd.mm.yyyy)



The Balance tweaks are as follows:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
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