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a solution for our entities problem
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TOPIC: a solution for our entities problem

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a solution for our entities problem 11 years, 9 months ago #32777

  • FrogyFace
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This post is mostly for tunes lol

Well the problem is that people are obsessed about leveling up their excavation level they don't pick up dirt blocks and all of that they leave behind and once they leave the chunk all of the drops glitch and they become unpickable entities something that causes massive lag at that chuck and takes from the server ram and causes more lag

So the solution is that hopefully tunes could make drops that haven't been picked up for one minute or even less be removed

P.S Tunes, it causes the same lag the sand machine does if it works too much time but you can pickup the blocks unlike now.
Last Edit: 11 years, 9 months ago by FrogyFace.

Re: a solution for our entities problem 11 years, 9 months ago #32788

  • Tunes
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Not picking up the blocks is rather unusual, however when you face a problem like this and a chunk is lagging, try the /remove command and the /butcher (kills animals and mobs)

I don't think there is a way to clean the map without being there or loading it into mcedit, requires stopping the server and downloading the map, edit and reup.


Re: a solution for our entities problem 11 years, 9 months ago #32789

  • FrogyFace
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That's the problem /remove won't remove the blocks they sort of glitch :S

Re: a solution for our entities problem 11 years, 9 months ago #32790

  • VooDoo
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FrogyFace wrote:
That's the problem /remove won't remove the blocks they sort of glitch :S



^ This, the items are not pickable up, not burnable, not movable (with water) they are just visible entities scattered on the floor that NOTHING will remove, its a bug with the de-spawn (I'm guessing no-lag causes it, not sure)

The way it works is:

1. Leave entities/items on the floor.
2. Leave the chunk by quite a far distance so that the server unloads the chunk.
3. Wait for a while.
4. Re-visit chunk to discover the bugged entities.

Re: a solution for our entities problem 11 years, 9 months ago #32791

  • Gimp
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fire seemed to work for me a looooooot of fire
GIMP!!!

Re: a solution for our entities problem 11 years, 9 months ago #32792

  • Chifilly
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Yeah, but you're an arsonist. The drops got scared, that's why they disappeared
Anyway, yeah, there seems to be a weird glitch that drops don't despawn properly :/

Re: a solution for our entities problem 11 years, 9 months ago #32796

  • Tunes
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can anyone show me some coords to get in there?

neither /remove drops 100 works?


Re: a solution for our entities problem 11 years, 9 months ago #32799

  • FrogyFace
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Tunes wrote:
can anyone show me some coords to get in there?

neither /remove drops 100 works?


Doesn't work

Re: a solution for our entities problem 11 years, 9 months ago #32802

  • Tunes
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coords please?


Re: a solution for our entities problem 11 years, 9 months ago #32820

  • FrogyFace
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Emanuel is there problem is that he isn't online once he joins i'll tell you
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