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Better Raiding system
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TOPIC: Better Raiding system

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Better Raiding system 10 years, 8 months ago #35127

  • MrBombe7
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Since raiding is nearly impossible and many people want to play on faction server for the raiding and faction wars i would suggest to change the faction config so that enemies can open chests in claimed territory and get a plugin (I'm sorry but i forgot the name xD) that obsidian IS breakable by 3 tnt explosions so that factionwars and raiding is more enjoinable and more interesting .

Also setting the /f enemy costs higher so that the switching from ally to enemy wouldn't happen to often.

Re: Better Raiding system 10 years, 8 months ago #35132

I know were were your going at but im going to have to disagree. I Think its just fine the way it is, and it sounds way over powered

Re: Better Raiding system 10 years, 8 months ago #35133

  • KarlieAnn16
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I agree with Wyatt on this. It wouldn't be very fun that way. It'd be way too common.

Re: Better Raiding system 10 years, 8 months ago #35136

  • Tunes
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Power is now limited to 1000 over the whole faction.


Re: Better Raiding system 10 years, 7 months ago #35147

  • VooDoo
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Tunes wrote:
Power is now limited to 1000 over the whole faction.


I think even 1000 in total is pretty silly, think about it, each time you die, you loose about 3-4 points.. so it'd take about 250 kills in order to claim land.. and killing someone's faction members 250 times is almost impossible :/
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