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Suggestions to get people playing
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TOPIC: Suggestions to get people playing

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Suggestions to get people playing 14 years, 9 months ago #5459

  • Che ken
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Been looking at the map list for gg, and was thinking of maps that could be added/taken out to make it more popular, and I was also thinking of a map cycle that could be created.

There are 36 maps in all, 4 of which are duplicates so 32 different maps.

The map list atm is as follows:

simpsons_glock_tok
cerium_ggn
dm_skyarena2
kush
mini_house_blue
awsome
blubber_b1
mr_pillar_v1
unforgiven
shotty_snow
cillage_ggn
forestfun_ggn (x2)
minesweeper_ggn
!give_arena_2_v4 (x2)
obelisk
heidi
rgb_ggn
toondorf (x2)
sl_blend-I (not sure if it is an l, 1 or I)
square_lego_ggn
vg_lego_v1
ag_texture_city (x2)
OrangeBeach
simpsons_street
texture_jungle
barricadefight (x2)
beacn_redux
bkh_assault_runner
churches_x_final_fixed
liek_z0mg_texture
snow_x
bkh_mole_v3

I've gone through loads of gg servers and noticed that there are some maps appearing on the majority of them, some of which aren't on this server. I've also seen a larger version of one map, and a not so common (but very popular on teh server I've seen it on) gg version of scoutknives with ladders and a texture look. These maps are:

dbd_5h0713_phace <-- larger version on shotty
gg_giza
gg_deagle5
gg_aim_shotty
scoutzknivez_texture2
gg_fight_yard_v2 <-- the texture scoutknives I was talking about, the other one was another I found

As for a cycle, if the new maps are used instead of the repeated ones (which will make it 38 maps, all different), I'd like to have a cycle of around 20 maps, with the posibility of others being put on by an admin or such if it's really busy, am currently still deciding which maps to include in the cycle and which to have as 'busy time maps', but will post that when I'm done (I have a few already)

Re: Suggestions to get people playing 14 years, 9 months ago #5465

  • AL Azif
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Sounds nice


Re: Suggestions to get people playing 14 years, 9 months ago #5514

  • Che ken
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Okay, the cycle I've come up with so far is this:

gg_simpsons_glock_tok
gg_deagle5
gg_fight_yard
gg_dm_skyarena2
gg_rgb_ggn
gg_mini_house_blue
gg_giza
gg_awsome
gg_blubber_b1
gg_aim_shotty_ac
gg_barricadefight
aim_ag_texture_city
gg_unforgiven
gg_shotty_snow
gg_cillage_ggn
gg_forestfun_ggn
gg_cerium_ggn
gg_minesweeper_ggn
gg_!give_arena_2_v4
gg_obelisk
gg_snow_x
gg_heidi
gg_simpsons_street
gg_churches_x_final_fixed
gg_OrangeBeach
gg_sl_blend-I
gg_scoutzknivez_texture2
gg_vg_lego_v1
gg_texture_jungle
gg_toondorf
gg_beacn_redux
dbd_5h0713_phace
gg_kush
bkh_assault_runner
gg_liek_z0mg_texture
gg_square_lego_ggn
bkh_mole_v3
gg_mr_pillar_v1

Tell me what you think and I'll update it if needs be

the links for the maps that I've posted as suggestions earlier are as follows (clickable names):

www.fpsbanana.com/maps/99029:sr1aea7g
www.fpsbanana.com/maps/20367:sr1aea7g
www.fpsbanana.com/maps/42563:sr1aea7g
www.fpsbanana.com/maps/61819:sr1aea7g
www.fpsbanana.com/maps/46402:sr1aea7g
www.fpsbanana.com/maps/99655:sr1aea7g

Re: Suggestions to get people playing 14 years, 9 months ago #5526

  • VoGon
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Thx for the map list mate, will update it asap.
DS : No worries. I've just tried to burn then microwave then shred my wow invite.

Re: Suggestions to get people playing 14 years, 9 months ago #5567

  • AL Azif
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O_O damn big list

nice job clap:


Re: Suggestions to get people playing 14 years, 9 months ago #5571

  • Che ken
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Some might be taken out, considering they might not be everyones faves (mole being one of the least favoured ). Next time we have a little gg night we'll see what people think and take the info accordingly

Re: Suggestions to get people playing 14 years, 9 months ago #5572

  • VoGon
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One of the things I would like to keep on this server are top quality maps. Some are there because they are amazingly difficult maps to be done (like Mole ), so one of the reasons is indeed quality. Another is that being part of the GG Nuts mapping studio we will have all releases here, its one of the perks they get on our server. Most of GGN maps are great, some technically some in playability, but its a requirement to have them. We will soon have a page also dedicated to GGN Studio.

People need to know that TWK stands for innovation and progress, so we wont be playing deagle followed by texture city, then simpsons house 24/7

Its a big list, but its supposed to be big, so map votes can go through all and we dont end up with the same 4 maps all over again.

I know a lot of players are adverse to change, but its only a question of time until they get used to it. After all, although texture maps are good are you all not tired of grey and orange all the time?
DS : No worries. I've just tried to burn then microwave then shred my wow invite.

Re: Suggestions to get people playing 14 years, 9 months ago #5577

  • Che ken
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Lol aye the same 4 maps over and over is boring as hell, a bigger list with a few well knowns to get the server populated is always a nice thing, but if they do get chosen constantly (or are on a compulsory loop) then it just starts to suck. and we are those who know what maps to go for eh?

I suppose I can handle mole in normal gg. Only played it on dm gg and tbh that's where it fell apart...
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