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Wcs TestChange for the Greater good
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TOPIC: Wcs TestChange for the Greater good

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Re: Wcs Change for Greater good 13 years ago #19613

  • M3ntoz
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Server just crashed.

edit: server up for 50 minutes
edit: crashed at 12:35 GMT+1 so 11:35 GMT
Mr.Moo: Damn, Mentoz beat me to it -.-

Last Edit: 13 years ago by M3ntoz.

Re: Wcs Change for Greater good 13 years ago #19614

Pooky you added an advert to tell people whats going on?

Re: Wcs Change for Greater good 13 years ago #19620

  • Mr.Moo
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Server just crashed.
11:37
Map: ag_rats_v2

There was only 3 people alive, so I can't see it being effects overload that time.
Console was clean, nothing error/buggy in it.


Pooky: Could you make your topic titles more specific next time please ? I thought this was about CSS.
Mentoz: It's in the Minecraft thread...
Pooky: Balls D:

Pooky Failed.

Re: Wcs TestChange for the Greater good 13 years ago #19621

  • liger
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lets agree to post times in GMT (london time)

Re: Wcs TestChange for the Greater good 13 years ago #19622

  • DreamState
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Has the actual mod been disabled or just removed from the races?
Please excuse my posts .. I try, often unwisely, to write in E-Prime :S
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Re: Wcs TestChange for the Greater good 13 years ago #19623

  • Mr.Moo
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Some of the races have been locked (private) and the weapon restrictions have been removed as a test to see if it is those that cause the crashes.

However, I'd like Tunes to gimme the specs on the server unit thats running the Wcs, so i can compare it to other wcs servers.

Ive just visited 2 other wcs servers and they've both said there server crashes too but only like twice/three times a day (they were pants compared to ours though, no restrictions on anything).

I originally thought it could be our server unit not being able to cope with that amount of CPU and memory usage, so it crashes and restarts to flush the cache.


Pooky: Could you make your topic titles more specific next time please ? I thought this was about CSS.
Mentoz: It's in the Minecraft thread...
Pooky: Balls D:

Pooky Failed.

Re: Wcs TestChange for the Greater good 13 years ago #19624

  • DreamState
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Server should be ok as it's fairly hefty but we can check the logs.

I'm just wondering, even though the races are locked and the weapon restrictions removed whether the actual weapon restriction mod itself (SourceMod or ES) is still loaded and running (albeit not actually being used). I'll see if I can check from here.
Please excuse my posts .. I try, often unwisely, to write in E-Prime :S
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Re: Wcs TestChange for the Greater good 13 years ago #19625

  • M3ntoz
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i dont think the SM restrictions are the problem, it would be nice if the ES restrictions could be disabled now the races are private.
Mr.Moo: Damn, Mentoz beat me to it -.-

Re: Wcs TestChange for the Greater good 13 years ago #19626

  • DreamState
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Managed to check and "Weapon Restrict" (2.3.4) by Dr!fter is still loaded and running. We need to disable it to completely check that it is not causing the problems. I think last time this broke and stopped working the server crashed a lot less. I can't do it until I get home though.

There are also a few other mods we could disable for testing at the same time.

EDIT: I managed to disable it via rcon but it is likely to re-enable on map change
EDIT2: Yer It keeps re-enabling itself. Someone will need to move the plugin file to the 'disabled' folder in SM's plugin directory.
Please excuse my posts .. I try, often unwisely, to write in E-Prime :S
They're all dead. Everybody's dead, Dave.



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Last Edit: 13 years ago by DreamState.

Re: Wcs TestChange for the Greater good 13 years ago #19628

  • M3ntoz
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DreamState wrote:
Managed to check and "Weapon Restrict" (2.3.4) by Dr!fter is still loaded and running. We need to disable it to completely check that it is not causing the problems. I think last time this broke and stopped working the server crashed a lot less. I can't do it until I get home though.

There are also a few other mods we could disable for testing at the same time.

EDIT: I managed to disable it via rcon but it is likely to re-enable on map change
EDIT2: Yer It keeps re-enabling itself. Someone will need to move the plugin file to the 'disabled' folder in SM's plugin directory.


Yep, i just tested it on server and trickster assasin still is dual elite only with the restrictions.
Mr.Moo: Damn, Mentoz beat me to it -.-

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